using System;
using System.Collections;
using System.ComponentModel;
using System.Drawing;
using System.Data;
using System.Windows.Forms;
using System.Runtime.InteropServices;
using Microsoft.VisualStudio.Shell.Interop;
using Microsoft.VisualStudio.Shell;
namespace FastForward.VisualStudio
{
///
/// This class implements the tool window exposed by this package and hosts a user control.
///
/// In Visual Studio tool windows are composed of a frame (implemented by the shell) and a pane,
/// usually implemented by the package implementer.
///
/// This class derives from the ToolWindowPane class provided from the MPF in order to use its
/// implementation of the IVsWindowPane interface.
///
[Guid("a8d176d0-715c-4087-8f59-b733aa97b9c6")]
public class ProjectsToolWindow : ToolWindowPane
{
// This is the user control hosted by the tool window; it is exposed to the base class
// using the Window property. Note that, even if this class implements IDispose, we are
// not calling Dispose on this object. This is because ToolWindowPane calls Dispose on
// the object returned by the Window property.
private ProjectsControl control;
///
/// Standard constructor for the tool window.
///
public ProjectsToolWindow() :
base(null)
{
// Set the window title reading it from the resources.
this.Caption = ToolWindowResources.ToolWindowTitle;
// Set the image that will appear on the tab of the window frame
// when docked with an other window
// The resource ID correspond to the one defined in the resx file
// while the Index is the offset in the bitmap strip. Each image in
// the strip being 16x16.
this.BitmapResourceID = 301;
this.BitmapIndex = 1;
control = new ProjectsControl();
}
///
/// This property returns the handle to the user control that should
/// be hosted in the Tool Window.
///
override public IWin32Window Window
{
get
{
return (IWin32Window)control;
}
}
}
}