/* * Copyright (c) 2009 Craig Sutherland * * Permission is hereby granted, free of charge, to any person * obtaining a copy of this software and associated documentation * files (the "Software"), to deal in the Software without * restriction, including without limitation the rights to use, * copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following * conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES * OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR * OTHER DEALINGS IN THE SOFTWARE. */ using System; using System.Collections.Generic; using System.Linq; using System.Text; using ThoughtWorks.CruiseControl.Remote.Monitor; using System.ComponentModel; using ThoughtWorks.CruiseControl.Remote; using FastForward.WinCore.Configuration; namespace FastForward.WinCore { /// /// A plugin that detects changes in the status of a project. /// public abstract class StatusChangePlugin : Plugin, IDisposable { #region Private fields private Dictionary currentStatus = new Dictionary(); private Dictionary currentActivity = new Dictionary(); private bool isDisposed = false; private bool isChanging = false; #endregion #region Constructors /// /// Initialise a new . /// /// protected StatusChangePlugin(PluginConfig configuration) : base(configuration) { } #endregion #region Public methods #region Terminate() /// /// Terminate the plugin. /// public override void Terminate() { Dispose(); } #endregion #region Dispose() /// /// Clean up. /// public virtual void Dispose() { if (!isDisposed) { // Stop all monitoring Servers.ServerAdded -= Servers_ServerAdded; Servers.ServerRemoved -= Servers_ServerRemoved; foreach (var server in Servers.Servers) { RemoveServer(server); } isDisposed = true; } } #endregion #endregion #region Protected methods #region OnInitialise() /// /// Initialise the actual implementation of this plugin. /// protected override void OnInitialise() { // Associate the event handlers foreach (var server in Servers.Servers) { AddServer(server); } Servers.ServerAdded += Servers_ServerAdded; Servers.ServerRemoved += Servers_ServerRemoved; } #endregion #region OnStatusChange() /// /// Handle a status change. /// /// The project that changed. /// The old status of the project. /// The old activity of the project. protected virtual void OnStatusChange(Project project, IntegrationStatus oldStatus, ProjectActivity oldActivity) { } #endregion #region OnItemChange() /// /// Handle a changed item. /// protected virtual void OnItemChange() { } #endregion #endregion #region Private methods #region AddServer() /// /// Start monitoring a new server. /// /// private void AddServer(Server server) { isChanging = true; try { foreach (var project in server.Projects) { AddProject(project); } server.ProjectAdded += server_ProjectAdded; server.ProjectRemoved += server_ProjectRemoved; OnItemChange(); } finally { isChanging = false; } } #endregion #region RemoveServer() /// /// Stop monitoring an existing server. /// /// private void RemoveServer(Server server) { isChanging = true; try { server.ProjectAdded -= server_ProjectAdded; server.ProjectRemoved -= server_ProjectRemoved; foreach (var project in server.Projects) { RemoveProject(project); } OnItemChange(); } finally { isChanging = false; } } #endregion #region AddProject() /// /// Start monitoring a new project. /// /// private void AddProject(Project project) { // For some reason we can get duplicates here - perhaps a race condition? if (!currentStatus.ContainsKey(project)) { project.PropertyChanged += project_PropertyChanged; currentStatus.Add(project, project.BuildStatus); currentActivity.Add(project, project.Activity); if (!isChanging) OnItemChange(); } } #endregion #region RemoveProject() /// /// Stop monitoring an existing project. /// /// private void RemoveProject(Project project) { currentStatus.Remove(project); currentActivity.Remove(project); project.PropertyChanged -= project_PropertyChanged; if (!isChanging) OnItemChange(); } #endregion #endregion #region Event handlers #region server_ProjectAdded() /// /// A project has been added to a server. /// /// /// private void server_ProjectAdded(object sender, ProjectChangedArgs e) { AddProject(e.Project); } #endregion #region server_ProjectRemoved() /// /// A project has been removed from a server. /// /// /// private void server_ProjectRemoved(object sender, ProjectChangedArgs e) { RemoveProject(e.Project); } #endregion #region Servers_ServerRemoved() /// /// A server has been removed. /// /// /// private void Servers_ServerRemoved(object sender, ServerChangedArgs e) { RemoveServer(e.Server); } #endregion #region Servers_ServerAdded() /// /// A server has been added. /// /// /// private void Servers_ServerAdded(object sender, ServerChangedArgs e) { AddServer(e.Server); } #endregion #region project_PropertyChanged() /// /// A property has changed on a project. /// /// /// private void project_PropertyChanged(object sender, PropertyChangedEventArgs e) { var project = sender as Project; switch (e.PropertyName) { case "Activity": case "BuildStatus": // Allow any inherited classes to handle the status change OnStatusChange(project, currentStatus[project], currentActivity[project]); currentStatus[project] = project.BuildStatus; currentActivity[project] = project.Activity; break; } } #endregion #endregion } }